New explosions
Cyberforce Battlezone » Devlog
Built a class to take a request for an explosion and handle the detonation.
It is intended to play a random animation from an array of explosions, determine the impact force and play a random sound based on distance to the player from another array of sounds. I'd this the way I should be doing it?
Cyberforce Battlezone
A robot army has destroyed your home and threatens the human race, now it's time to take the fight to them
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